Save and close the editor and that object will now have a collision.3ds Max Interactive helps you produce visually stunning, immersive, and interactive experiences of every kind. Once inside the Unit Editor, select the Create Menu and choose Physics Actor. This is extremely simple: locate the item in the Asset Browser and double-click on it to open the Unit Editor displayed in Figure 6. To ensure my character can walk on my pathways without falling into oblivion, I have to apply a collision actor to those objects. If you take a look at Figure 5 you’ll see that my 3ds Max scene was exported and included both the materials assigned and the vegetation.įigure 5: Assets exported with the Level Send functionįor my example, I chose the character-level template.
![3ds max interactive 3ds max interactive](https://i.ytimg.com/vi/ca45VUcFmtE/maxresdefault.jpg)
I’ll discuss the primary features used to get started.
![3ds max interactive 3ds max interactive](https://area.autodesk.com/dynamic_resources/area_blog_post_content/2833/html_content/181505527661.jpg)
This menu was developed to be extremely user-friendly and efficient. We use the interactive menu displayed in Figure 4, which is installed with 3ds Max 2018, with the Interactive installation package to export our scene or assets. For my demonstration, I used the character. The templates that come with 3ds Max Interactive will be sufficient to get started. I’ve also provided a video on YouTube to demonstrate working between 3ds Max and 3ds Max Interactive here: įigure 2: 3ds Max and 3ds Max Interactive The workflow between 3ds Max and 3ds Max Interactive requires both sessions to be opened simultaneously, and to get the most out of them you’ll want to see them both at the same time. First, I’d recommend upgrading to dual screens if you haven’t done so. I’m sure I’ve desensitized you with buzzwords by now, so I’ll get started with the demonstration. Finally, the ability to link 3ds Max to the Interactive application to work in a real-time environment is a feature that users have been pushing for with the advancements in VR the last few years. They are pushing for solutions to ease conversions for the most popular renderers (VRAY for example) and pre-packaged the scripting needed to create quick experiences with pretty much the push of a few buttons. With Autodesk focusing on pushing the heavy lifting to cloud-based solutions, it will only get easier. Now here’s the kicker: 3ds Max Interactive is in its early stages, but is specifically being developed to accommodate VR, AR, and interaction.
![3ds max interactive 3ds max interactive](https://static.filehorse.com/screenshots/imaging-and-digital-photo/autodesk-3ds-max-screenshot-04.jpg)
3ds max interactive software#
Of course, the most efficient way to work with Autodesk models and assets is to use software developed by Autodesk. And it dawned on me: that makes a lot of sense. Interactive nearly eliminates these steps. Unless you’ve made it your primary purpose in life, perhaps the more complicated steps in the process of providing a walkthrough or interactive environment for visualization is moving from CAD or 3ds Max to an outside engine in a streamlined and efficient manner (steps 3 and 4 above). Remap textures and work on the environment to produce desired results.Įach of these steps is fairly comprehensive and involves a lot of time and effort-this is where the power of Interactive comes.Export the assets to work with a third-party engine.Build models using a combination of software such as AutoCAD and 3ds Max.Start with the planning and layout, typically in one of Autodesk’s CAD platforms with built-in modeling capabilities (Revit®, AutoCAD®, Civil 3D®, and so on).If a company wants to provide a client with a walkthrough today, the typical path might be similar to the following: Simply put, 3ds Max Interactive is an engine built specifically for visualization designers. So in this article, I’d like to introduce it and demonstrate why I think it will become a necessary part of many users’ workflow.įigure 1: Virtual Driviing What Is 3ds Max Interactive?
![3ds max interactive 3ds max interactive](https://area.autodesk.com/dynamic_resources/area_blog_post_content/2833/html_content/101505527661.jpg)
Seeing first-hand how industry leaders are using it in their bid process and presentations, I believe this application will prove to be one of the most important upgrades to 3ds Max yet. In the midst, they slipped in 3ds Max® Interactive (previously known as Stingray). We see it in projects such as Forge and InfraWorks®. It’s clear Autodesk remains aggressive and presses forward, leading software and technology that nearly every industry in the creative market uses today. Back January 15th, 2018 3ds Max Interactive